using UnityEngine;

public class LevelConfigInterface : MonoBehaviour
{
	public bl_MiniMap minimap;

	public GameObject arrow;

	private void Start()
	{
		SetConfiguration();
	}

	private void SetConfiguration()
	{
		LevelConfiguration.instance.Configure(base.gameObject);
		SetMinimap();
		SetCheckpointTarget();
	}

	private void SetMinimap()
	{
		minimap.m_Target = base.gameObject;
	}

	private void SetCheckpointTarget()
	{
		CheckpointController.instance.arrow = arrow.transform;
	}
}
